Meeting Wrap-up March 1st, 2004

Experimental Gaming & Machinima

Over 25 people attended the March meeting which took place on the 10th floor of the Art Institute of Colorado at 1200 Lincoln, Denver CO.

Galen Davis presented on "Machinima: High-Performance Gaming." He discussed machinima (which are essentially animated films made in real-time with video game engines) as beginning with demo files of Doom and Quake players performing amazing feats of gameplay. More sophisticated advances between Doom and Quake allowed for more player experimentation with the game code to develop mods such as "cameras" independent of first-person perspective. Galen then went into more theoretical issues stemming from games and machinima, particularly concerning gaming as performance and the new subjectivity that interactive media such as games has created (the "player" rather than the "spectator").

The next meeting will be on April 5th at 7:00 PM at the Art Institute. The topic will be "Game Developer's Conference 2004 Wrap-Up and Swag Give-Away."

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