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Meeting wrap-up March 4th, 2003Puzzles in Games at CU-BoulderAbout 30 people attended the March meeting which took place in ECCR 150 of the CU Engineering Center. After selecting from a variety of pizzas, CU GameDev Club President Til Newman led the discussion on the usage of puzzles in computer games. Several examples of games which were puzzle-based were given, such as Tetris, King's Quest, Myst, etc. The discussion lead to a general conclusion that puzzles in games should be fair, should be incrementally challenging, and should generally have hints when completing them is essential to continuing in the game. Next there was a brief introduction of all the people who came, with names, backgrounds, and interests. Lastly, there were a wide variety of demonstrations / presentations given by the members of the CU GameDev club, with the following projects:
Other Information: The CU GameDev club meets every other week on Tuesdays in ECCR 150 of the Engineering Center at 8 PM. Their website is hosted at http://gamedev.cs.colorado.edu/. |
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